The work of a UI Artist… much more than menus and buttons…

  1:​ ​Hello​ ​who​ ​are​ ​you​ ​and​ ​what​ ​are​ ​you​ ​known​ ​for? Hello, my name is Jenny Brewer and I am a senior User Interface Artist in the games  industry. I started my career at Lionhead Studios in Guildford, Surrey where I worked worked on a range of titles from the Fable series including Fable The Journey, Fable Anniversary, Fable Legends and Fable Fortune. After … Continue reading The work of a UI Artist… much more than menus and buttons…

Moomins, Angry Birds…It’s got to be, Finland and VFX’s!

  1: Hello who are you and what are you known for? My name is Jussi Kemppainen and I am probably best known for my TD work on the Angry Birds Toons TV show and othe [sic] Angry Birds related productions. In Finland I am known from my music video / VFX / motion graphics work. I also worked on much of the cutscene vfx … Continue reading Moomins, Angry Birds…It’s got to be, Finland and VFX’s!

Running Things in Wisconsin

  1: Hello who are you and what are you known for? Hello!  I’m Eric Francksen, CEO of Sky Ship Studios, the team currently developing the digital adaptation of Atlas Games’ award-winning card game, Gloom.  My team and I have contributed to games such as Guild Wars, Scary Girl, and Wolfenstein.  With Sky Ship Studios, we’re excited to be focusing our efforts to digitize a card game … Continue reading Running Things in Wisconsin

Adam Rowley – Rocking Your Audio Needs!

  1: Hello who are you and what are you known for? Hello!  I’m Adam Rowley and I run an audio outsource company called tekkAudio.  We provide audio, sound design and music for all sorts of things such as games, trailers, adverts, motion graphics and animation. 2: How did you get your break into games? Way back in 2005, whilst studying to be a film … Continue reading Adam Rowley – Rocking Your Audio Needs!

Behind the Scenes of the Trailers!

  1: Hello who are you and what are you known for? My name is Gage Allen, and I am known for creating professional game trailers, cinematics, and the likes for indie and AAA studios/publishers. Most recently I created the launch trailers for Conarium, Empathy, and Dawn of Andromeda. 2: How did you get your break into the industry? It all began with Fallout 3, which had just come … Continue reading Behind the Scenes of the Trailers!

Knowing Your Rights, Part 1-3

  We have a series of three blog posts to go over some of the basics of what you need to know about protecting your legal rights for your work. Liz’s disclaimer: My answers to these questions are for informational purposes and should not be taken as legal advice. Although I answer some commonly-asked questions below in general terms, you should consult a lawyer about … Continue reading Knowing Your Rights, Part 1-3

Publisher and Marketing insights from Mike DeLaet

Mike DeLaet, co-founder and CEO at DOD Media Group. He has 17 years of experience in business development, publishing, marketing, games, digital, mobile, licensing, hardware, strategic partnerships and telecommunications.   1: Have you ever worked on a turd of a project and at what point did you realise it just wasn’t very good? Absolutely. If you’ve worked in the games industry at all during your … Continue reading Publisher and Marketing insights from Mike DeLaet