1: Hello who are you and what are you known for? Hi! I’m Jona, technical artist at KJ Interactive with a shader and automation focus; from (literally translated) the frozen village of “Seabass Swamp” in the north of Sweden. By now, at least on the internet, I’m probably better known as the guy making that weird ugly naked babies game Eco Tales : … Continue reading Being a Tech Artist in Sweden
1: Hello who are you and what are you known for? My name is Gage Allen, and I am known for creating professional game trailers, cinematics, and the likes for indie and AAA studios/publishers. Most recently I created the launch trailers for Conarium, Empathy, and Dawn of Andromeda. 2: How did you get your break into the industry? It all began with Fallout 3, which had just come … Continue reading Behind the Scenes of the Trailers!
Mike DeLaet, co-founder and CEO at DOD Media Group. He has 17 years of experience in business development, publishing, marketing, games, digital, mobile, licensing, hardware, strategic partnerships and telecommunications. 1: Have you ever worked on a turd of a project and at what point did you realise it just wasn’t very good? Absolutely. If you’ve worked in the games industry at all during your … Continue reading Publisher and Marketing insights from Mike DeLaet
1: OK who are you and what are you known for? My name is Olivier and I am a French music composer & sound designer. I also work in a recording studio specialized into french dubbing and voice recording, part of the big (and intense) video game localization industry 🙂 There I have worked on numerous titles such as Final Fantasy XV as an artistic … Continue reading Insights into game audio from Olivier Daubry
1: Hello, who are you and what are you known for? My name is Leonardo; I’m originally from Italy from a city near Venice, I’m currently living in the UK in Newcastle. During the day I’m an Environment Artist at Ubisoft Reflections working on the franchise of The Division. During the night I’m Batman haha joking aside during my spare time I’m working as … Continue reading Meet Leonardo Iezzi, Environment Artist at Reflections!
1: OK who are you and what are you known for? My name is Kevin Manning and I have had the pleasure of being involved with some amazing projects over the last 16 years. Currently the Lead Artist on System Shock my past game credits include Lead character artist on Fallout : New Vegas, Character art on Alpha protocol, Red Faction Guerrilla, and Dungeon Siege 3; Cinematic … Continue reading 16 Year Vet, Lead Artist on System Shock, Kevin Manning!
Yannick, is an indie game developer from France. He has released several successful freemium games on major mobile platforms (iOS, Google Play, Amazon, Windows 8/10) under the name Salad Gamer including: A Bird’s Journey: endless runner game (250K downloads) Santa Claus and Christmas Games: memory game for kids (300K downloads) Play With Santa: game compilation for kids (150K downloads) Tell us about your current project “Fresco”. … Continue reading As an indie video game developer you do “something different every day”
Frank Diaz, has been in the industry for over 10 years, working as a level designer and most recently as a UI artist for Bioshock: The Collection. 1: Hello who are you and what are you known for? Hi! My name is Frank Diaz. Im not really “known” for anything. You might have unknowingly seen some of my work most recently in Bioshock: The Collection … Continue reading Frank Diaz, Level Designer and UI Artist
Ben is an interactive content producer with 12+ years of experience within the games industry. He has experience working with film studios, production companies, and celebrity talent. 1: How long have you been a game dev and how has the landscape towards diversity changed in that time? [Ben Hoyt] I’ve been a game developer since about 2003, when I started as a Producer on a PS2 title … Continue reading Ben Hoyt and why he think console exclusives are a blessing in disguise.
OK who are you and what are you known for? My name is Shigekazu Tsuuchi. I have been doing localisation QA for 7 years (started as a tester to project manager at Keywords Studio, now working as LQA project leader at 2K Games). I did LQA for, Civilisation VI, Battleborn, Destiney and some other games. How did you get your break into games? I started … Continue reading Based in China Shigekazu Tsuuchi talks localization and more…….